FDA Approves First Device for Treatment of ADHD

The Food and Drug Administration (FDA) announced that it is permitting the marketing of the first medical device for the treatment of attention-deficit/hyperactivity disorder (ADHD). The device is the Trigeminal Nerve Stimulation (eTNS) System by Monarch. It will be available by prescription only and is indicated for children aged 7 to 12 years who are not taking ADHD medications. The Monarch eTNS System delivers low-level electrical pulses to a child’s trigeminal nerve via wires and a small patch adhered to the child’s forehead while the child sleeps. The exact mechanism of eTNS is not yet known, but neuroimaging studies have shown that the trigeminal nerve connects to brain regions that are important in regulating attention, emotion, and behavior. The efficacy of the Monarch system was shown in a recently published clinical trial of 62 children with ADHD. The participants randomly received either eTNS or sham nerve stimulation nightly for four weeks. At the study’s completion, the children using the eTNS device had a statistically significant improvement in their ADHD symptoms compared with the sham group, as measured with the clinician-administered ADHD Rating Scale. The device was well tolerated; the most common side effects observed with eTNS were drowsiness, increased appetite, trouble sleeping, teeth clenching, headache, and fatigue. Source: Psychiatric News (APA)...

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The World Health Organization adds gaming addiction as a new mental health disorder

As of today, gaming disorder will appear in a new draft of the World Health Organization’s International Classification of Diseases, the highly regarded compendium of medical conditions. According to the New York Times, “Concerns about the influence of video games are dovetailing with increasing scrutiny over the harmful aspects of technology, as consumers look for ways to scale back consumption of social media and online entertainment. The W.H.O. designation may help legitimize worries about video game fans who neglect other parts of their lives. It could also make gamers more willing to seek treatment, encourage more therapists to provide it and increase the chances that insurance companies would cover it.” Sources: NY Times WHO...

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Augmented reality may change entertainment as we know it

NY Times highlights the work Snapchat is doing on augmented reality. The revolution starts with 15-second cartoons. Check it out.             NY ...

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Transition to the ICD-10 in the United States: An Emerging Data Chasm

The ICD-9, which was in place for nearly 4 decades in the United States, included unique codes for 14 000 diagnoses and 4000 procedures.1 The ICD-10 expanded to include nearly 70 000 diagnoses and 72 000 procedures,1 allowing better characterization of health care encounters and more closely aligning reimbursement of medical costs to the care delivered. In addition, the ICD-10 can capture greater detail regarding clinical encounters through specific identification of conditions based on etiology, treatment complications, and follow-up encounters for existing conditions. A successful transition from using ICD-9-coded data to ICD-10-coded data would require a rigorous assessment of all potential sources of error. Despite the delayed adoption of ICD-10 coding in the United States, opportunities to learn from other countries are limited and incentives to code may vary by national priorities. [Read more…]...

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Computer Vision App Assists Mental Health Clinicians

Researchers from Carnegie Mellon University have been developing MultiSense technologies to automatically sense human non-verbal behaviors such as facial expressions, eye gaze, head gestures, and vocal non-verbal behaviors like the voice and its tenseness. The goal is to assist clinicians working with mental health patients with their diagnosis and treatments of mental disorders such as depression, anxiety, PTSD, schizophrenia, and autism. Louis-Philippe Morency, PhD and colleagues describe that one of the primary algorithms, from a computer-vision perspective, is facial landmark detection. It automatically identifies the position of 68 “landmarks” or key points on the face. These were defined over the years as being reliable to track over time. Examples are the eyebrow positions, contour of the mouth, the eye corners, and jaw contours. These are cornerstones for a later stage of analysis because knowing their current shapes really helps understand and recognize the facial expression. This is coupled with things like head-tilt and eye-gaze estimations. The goal of the software is not to diagnose depression, that’s always the job of the doctor. We’re building these algorithms as decision support tools for the clinicians so that they can do their assessments. But from an academic perspective, we do want to know how well these behavioral markers are correlating with the assessment of clinicians. We’ve done this work and seen around a 78% correlation. So it’s not 100%, but our data is significant. We’re definitely heading in the right direction!                Source: MedGadget...

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MIT Develops Temporary Skin Tattoo Interfaces

MIT Media Lab partnering with Microsoft Research, has unveiled DuoSkin, a project that uses temporary tattoos as connected interfaces that can be used in a variety of ways. DuoSkin, as described by MIT researchers, is a fabrication process that allows for the creation of customized functional devices that can be attached onto the skin of users. The project originated from the growing trend of metallic temporary tattoos, making DuoSkin a combination of existing fashion with useful functions in the connected world. Duoskin...

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